videoout_basic progress

Draft notes from developing shadps4
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shadow
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Posts: 18
Joined: Wed May 10, 2023 4:35 pm

videoout_basic progress

Post by shadow »

First demo from sdk that i am trying to get it working.

Started with elf loading :

ELF header is :

Code: Select all

======= Elf header ===========
ident ............: 0x7F454C46
ident class.......: ELF_CLASS_64
ident data .......: ELF_DATA_2LSB
ident version.....: ELF_VERSION_CURRENT
ident osabi  .....: ELF_OSABI_FREEBSD
ident abiversion..: ELF_ABI_VERSION_AMDGPU_HSA_V2
ident UNK ........: 0x000000000000
type  ............: ET_SCE_DYNEXEC
machine ..........: EM_X86_64
version ..........: EV_CURRENT
entry ............: 0x0000000000000de0
phoff ............: 0x0000000000000040
shoff ............: 0x000000000003a7e4
flags ............: 0x00000000
ehsize ...........: 64
phentsize ........: 56
phnum ............: 11
shentsize ........: 64
shnum ............: 29
shstrndx .........: 26
it has program and section headers , we won't do more about section headers since it appears to be valid only in debug applications

We got 11 program headers :

Code: Select all

====== PROGRAM HEADER 0 ========
p_type ....: Loadable
p_flags ...: PF_READ_EXEC
p_offset ..: 0x0000000000004000
p_vaddr ...: 0x0000000000000000
p_paddr ...: 0x0000000000000000
p_filesz ..: 0x0000000000023668
p_memsz ...: 0x0000000000023668
p_align ...: 0x0000000000004000
====== PROGRAM HEADER 1 ========
p_type ....: SCE Read-Only After Relocation
p_flags ...: PF_READ
p_offset ..: 0x0000000000028000
p_vaddr ...: 0x0000000000024000
p_paddr ...: 0x0000000000024000
p_filesz ..: 0x0000000000000450
p_memsz ...: 0x0000000000004000
p_align ...: 0x0000000000004000
====== PROGRAM HEADER 2 ========
p_type ....: Loadable
p_flags ...: PF_READ_WRITE
p_offset ..: 0x000000000002c000
p_vaddr ...: 0x0000000000028000
p_paddr ...: 0x0000000000028000
p_filesz ..: 0x00000000000000b0
p_memsz ...: 0x00000000000000e0
p_align ...: 0x0000000000004000
====== PROGRAM HEADER 3 ========
p_type ....: SCE Processor Parameters
p_flags ...: PF_READ
p_offset ..: 0x000000000002c000
p_vaddr ...: 0x0000000000028000
p_paddr ...: 0x0000000000028000
p_filesz ..: 0x0000000000000050
p_memsz ...: 0x0000000000000050
p_align ...: 0x0000000000000008
====== PROGRAM HEADER 4 ========
p_type ....: Dynamic
p_flags ...: PF_READ_WRITE
p_offset ..: 0x000000000002d6c8
p_vaddr ...: 0x0000000000000000
p_paddr ...: 0x0000000000000000
p_filesz ..: 0x0000000000000340
p_memsz ...: 0x0000000000000340
p_align ...: 0x0000000000000008
====== PROGRAM HEADER 5 ========
p_type ....: Interpreter Path
p_flags ...: PF_READ
p_offset ..: 0x0000000000004000
p_vaddr ...: 0x0000000000000000
p_paddr ...: 0x0000000000000000
p_filesz ..: 0x0000000000000015
p_memsz ...: 0x0000000000000015
p_align ...: 0x0000000000000001
====== PROGRAM HEADER 6 ========
p_type ....: Thread-Local Storage
p_flags ...: PF_READ
p_offset ..: 0x0000000000000000
p_vaddr ...: 0x0000000000000000
p_paddr ...: 0x0000000000000000
p_filesz ..: 0x0000000000000000
p_memsz ...: 0x0000000000000000
p_align ...: 0x0000000000000001
====== PROGRAM HEADER 7 ========
p_type ....: GNU Entry Header Frame
p_flags ...: PF_READ
p_offset ..: 0x0000000000026c0c
p_vaddr ...: 0x0000000000022c0c
p_paddr ...: 0x0000000000022c0c
p_filesz ..: 0x0000000000000a5c
p_memsz ...: 0x0000000000000a5c
p_align ...: 0x0000000000000004
====== PROGRAM HEADER 8 ========
p_type ....: SCE Dynamic Library Data
p_flags ...: PF_READ
p_offset ..: 0x000000000002c0b0
p_vaddr ...: 0x0000000000000000
p_paddr ...: 0x0000000000000000
p_filesz ..: 0x0000000000001958
p_memsz ...: 0x0000000000000000
p_align ...: 0x0000000000000010
====== PROGRAM HEADER 9 ========
p_type ....: SCE Comment
p_flags ...: PF_NONE
p_offset ..: 0x000000000002da10
p_vaddr ...: 0x0000000000000000
p_paddr ...: 0x0000000000000000
p_filesz ..: 0x0000000000000078
p_memsz ...: 0x0000000000000000
p_align ...: 0x0000000000000010
====== PROGRAM HEADER 10 ========
p_type ....: SCE Library Version
p_flags ...: PF_NONE
p_offset ..: 0x000000000002da88
p_vaddr ...: 0x0000000000000000
p_paddr ...: 0x0000000000000000
p_filesz ..: 0x0000000000000183
p_memsz ...: 0x0000000000000000
p_align ...: 0x0000000000000010
shadow
Site Admin
Posts: 18
Joined: Wed May 10, 2023 4:35 pm

Re: videoout_basic progress

Post by shadow »

The above can be seen in the self/elf viewer in imgui
elfviewer.png
elfviewer.png (15.52 KiB) Viewed 18155 times
shadow
Site Admin
Posts: 18
Joined: Wed May 10, 2023 4:35 pm

Re: videoout_basic progress

Post by shadow »

Now let's start parsing program headers and load them to memory.

We have 2 headers with LOAD and 1 with RECOLATION we shall progress

Code: Select all

program header = [0] type = Loadable
segment_addr ..........: 0x0000000900000000
segment_file_size .....: 145000
segment_memory_size ...: 147456
segment_mode ..........: (R_X)
program header = [1] type = SCE Read-Only After Relocation
segment_addr ..........: 0x0000000900024000
segment_file_size .....: 1104
segment_memory_size ...: 16384
segment_mode ..........: (R__)
program header = [2] type = Loadable
segment_addr ..........: 0x0000000900028000
segment_file_size .....: 176
segment_memory_size ...: 16384
segment_mode ..........: (RW_)
shadow
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Posts: 18
Joined: Wed May 10, 2023 4:35 pm

Re: videoout_basic progress

Post by shadow »

The rest 8 program headers defines as

Code: Select all

Unimplemented type SCE Processor Parameters
Unimplemented type Dynamic
Unimplemented type Interpreter Path
Unimplemented type Thread-Local Storage
Unimplemented type GNU Entry Header Frame
Unimplemented type SCE Dynamic Library Data
Unimplemented type SCE Comment
Unimplemented type SCE Library Version
shadow
Site Admin
Posts: 18
Joined: Wed May 10, 2023 4:35 pm

Re: videoout_basic progress

Post by shadow »

just a bit dissasembly (using zydis library) seems that shadps4 setup stack frame properly

Code: Select all

program entry addr ..........: 0x0000000900000de0
0000000900000DE0  push rbp
0000000900000DE1  mov rbp, rsp
0000000900000DE4  push r15
0000000900000DE6  push r14
shadow
Site Admin
Posts: 18
Joined: Wed May 10, 2023 4:35 pm

Re: videoout_basic progress

Post by shadow »

Started parsing dynamic info tags appears to be normal

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dynamic tags ..........: 0x0000000061000025
dynamic tags ..........: 0x0000000061000035
dynamic tags ..........: 0x0000000061000037
dynamic tags ..........: 0x0000000061000039
dynamic tags ..........: 0x000000006100003d
dynamic tags ..........: 0x000000006100003f
dynamic tags ..........: 0x000000000000000c
dynamic tags ..........: 0x000000000000000d
dynamic tags ..........: 0x0000000061000027
dynamic tags ..........: 0x0000000061000029
dynamic tags ..........: 0x000000006100002d
dynamic tags ..........: 0x000000006100002b
dynamic tags ..........: 0x000000006100002f
dynamic tags ..........: 0x0000000061000031
dynamic tags ..........: 0x0000000061000033
dynamic tags ..........: 0x0000000000000019
dynamic tags ..........: 0x000000000000001b
dynamic tags ..........: 0x000000000000001a
dynamic tags ..........: 0x000000000000001c
dynamic tags ..........: 0x0000000000000020
dynamic tags ..........: 0x0000000000000021
dynamic tags ..........: 0x000000006100003b
dynamic tags ..........: 0x0000000000000015
dynamic tags ..........: 0x0000000000000016
dynamic tags ..........: 0x000000000000001e
dynamic tags ..........: 0x0000000000000001
dynamic tags ..........: 0x0000000000000001
dynamic tags ..........: 0x0000000000000001
dynamic tags ..........: 0x0000000000000001
dynamic tags ..........: 0x0000000000000001
dynamic tags ..........: 0x000000006100000f
dynamic tags ..........: 0x000000006100000f
dynamic tags ..........: 0x000000006100000f
dynamic tags ..........: 0x000000006100000f
dynamic tags ..........: 0x000000006100000f
dynamic tags ..........: 0x0000000061000015
dynamic tags ..........: 0x0000000061000019
dynamic tags ..........: 0x0000000061000015
dynamic tags ..........: 0x0000000061000019
dynamic tags ..........: 0x0000000061000015
dynamic tags ..........: 0x0000000061000019
dynamic tags ..........: 0x0000000061000015
dynamic tags ..........: 0x0000000061000019
dynamic tags ..........: 0x0000000061000015
dynamic tags ..........: 0x0000000061000019
dynamic tags ..........: 0x0000000061000015
dynamic tags ..........: 0x0000000061000019
dynamic tags ..........: 0x0000000061000007
dynamic tags ..........: 0x0000000061000009
dynamic tags ..........: 0x000000006100000d
dynamic tags ..........: 0x0000000061000011
shadow
Site Admin
Posts: 18
Joined: Wed May 10, 2023 4:35 pm

Re: videoout_basic progress

Post by shadow »

next coming the symbols loading dummy atm

Code: Select all

symbol b0xyllnVY-I#C#D
symbol b08AgtPlHPg#C#D
symbol ihxrbsoSKWc#C#D
symbol 5udAm+6boVg#C#D
symbol qpGITzPE+Zc#C#D
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symbol bX5IbRvECXk#C#D
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Razi Lawls
Posts: 1
Joined: Tue Jun 06, 2023 7:41 am

Re: videoout_basic progress

Post by Razi Lawls »

hmm
GamingDucking
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Joined: Wed Oct 11, 2023 11:54 am

Re: videoout_basic progress

Post by GamingDucking »

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